- Splinter Cell’s stealth gameplay was heavily inspired by Metal Gear Solid.
- The team still highly regards such gameplay elements, and the remake is expected to borrow from the same fundamentals.
- The Splinter Cell director believes that Metal Gear Solid established a perfect set of rules.
Splinter Cell is one of Ubisoft’s most popular IPs. The first game released in 2002 heavily emphasized stealth gameplay, and the team is currently working on modernizing these elements with a new remake.
According to the game director, many of those elements were inspired directly by Metal Gear Solid.
Why it matters: This is not the first time Metal Gear Solid has been credited with revolutionizing stealth gameplay. The franchise has inspired various IPs, making it unique.
In an interview with GamesRadar, Splinter Cell director Francois Coulon revealed that Metal Gear Solid showed the team how to create stealth mechanics. The game had consistent rules, which played a role in making the experience so great.
It is a complete and consistent set of rules that set the way for any stealth game.
– Francois Coulon
He explained that any single element missing from the experience would make it seem dull or ridiculous. However, Metal Gear Solid executed everything perfectly, making it a balanced offering that worked so well.
Splinter Cell directly borrowed from these elements multiple decades ago. Years later, both Metal Gear Solid and Splinter Cell are getting remakes. Since Splinter Cell already took inspiration from Metal Gear Solid, fans can expect the same inspiration to carry through.
Ubisoft is said to be working on a faithful remake, though it will make changes to the story.
Furthermore, the game will use ray-traced reflections for the stealth gameplay to innovate the genre further.
Previous reports also pointed out that the development is heading toward completion. Ubisoft Toronto is now assisting with Prince of Persia: Sands of Time Remake, but the team has yet to share gameplay from any of these projects.
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