Lord of the Rings: Gollum has just been released, and while the game looked promising, the reviews have been disappointing. The reviews have just been released, and it is getting poor reviews from critics.

Additionally, these low scores also mean that both the PC and PS5 release have become the lowest-rated games of the year on Metacritic so far.

Why it matters: There is a massive fandom of the Lord of the Rings series, and the franchise does not see many games too often. As such, there was a lot of anticipation for the project.

https://twitter.com/MauroNL3/status/1661646699582849024?s=20

The tweet above shows a few of the review scores. The game is a complete mess on PC, and surprisingly it has no shortage of problems on consoles. On PC, Lord of The Rings: Gollum manages an average score of just 43/100.

Reviews have pointed to several technical issues. Unsurprisingly, the game has a tendency to stutter very often, even with competent PC hardware. Even without ray-tracing, frame rates for the game are less than stellar.

These issues also carry forward to the gameplay. Many have complained about parkour and stealth feeling too limited and restrictive. The mechanics can be somewhat fun for huge Lord of The Ring fans, but they leave much to be desired.

Lord Of The Rings Gollum PS5 Reviews
Source: Metacritic

The reviews for the PS5 tell a similar story, but the console version manages an even lower score at 37/100.

Some reviews pointed out that Lord of the Rings: Gollum had a few great ideas, but they were not implemented well. Others have highlighted multiple game-breaking bugs spoiling the experience, even when the game gets to the fun parts.

The game can take up to 20 hours to beat, but with this many glitches and technical issues, fans may not be able to enjoy the title. It is also worth noting that the game did not reach 60 FPS at 4k even with a GeForce RTX 4090, the best graphics card available for now.

Nonetheless, reviews have indicated that Lord of The Rings: Gollum could have used a few more months of development. This would have helped with optimization, and the developers could have used a delay to flesh out the gameplay mechanics further.

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Obaid Ur Rehman
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