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  • Cyberpunk 2077’s disastrous launch is still a source of motivation for CDPR. 
  • The developer does not aim to make the same mistake with the sequel.
  • CDPR is constantly thinking about its past mistakes and ways to avoid them in the future.

Cyberpunk 2077 was far from a great RPG at launch. The game was undoubtedly a mess, but the developers didn’t let the poor release stop them. Now, looking at the game, it’s completely unrecognizable.

Fans have even gone as far as claiming that it would have 100% won GOTY if it were released like this. This seems reasonable, as the reception of Cyberpunk 2077 is completely different today.

Because of all the events that transpired over the last few years, CDPR is now focused on avoiding the same mistakes for the Cyberpunk 2077 sequel.

Why it matters: Phantom Liberty taught the developer many important lessons and served as a source of redemption. Its newfound confidence should lead to a much better sequel.

cyberpunk 2077
Cyberpunk 2077’s Comeback Will Go Down In History As One Of The Most Iconic

This statement comes from the developer leading the Cyberpunk 2077 sequel. Associate Game Director Pawel Sasko recently spoke to Dexetro about the game. He confirms that CDPR is constantly thinking about its poor release from 2020.

This is mainly because CDPR does not intend to let fans down for the second time. As Pawel Sasko puts it, the studio wants to make things right with the sequel.

To make sure we are not repeating any mistakes is something that is very much in our minds.

-Pawel Sasko

He also explained that the team has learned a lot of lessons after failing with Cyberpunk 2077. Therefore, CDPR is no longer the same studio that it used to be. Pawel Sasko hopes this growth will be reflected in the Cyberpunk 2077 sequel.

Cyberpunk 2077
Cyberpunk 2077’s Disastrous Launch Has Served As The Best Source of Motivation For The Studio

Cyberpunk 2077 seems to have been an eye-opener for the developer, serving as the motivation everyone needed all along.

Because of how poorly received this game was, it’s unlikely that CDPR will ever forget about it. However, this isn’t necessarily bad since Sasko claims that the studio is now trying to make the best games in the world.

He says that this has always been the big goal, and it always will be. According to him, the consumers should be happy with their games. The sequel previously promised to merge film and game, highlighting just how ambitious the developer is for the Cyberpunk IP.

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Obaid Ur Rehman
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