- XDefiant became a massive title at launch, but players have various concerns about its current state.
- Many fans have claimed that the game is full of bugs, and the producer has recently responded to these concerns.
- According to Mark Rubin, players are free to move on if they can’t deal with XDefiant’s bugs.
Ubisoft has disappointed its fans multiple times during the past few years. Perhaps Prince of Persia: The Lost Crown is the only recent game from the studio with a good reception.
The team also found major success with XDefiant. Following incredible promise ahead of its release, the first-person shooter reached 8 million players in its first week. However, it still has many problems, including various bugs, that need to be ironed out.
Players are complaining about the bugs, but the producer has asked them to move on from the game if they are bothered by these problems.
Why it matters: This statement has been seen as Ubisoft not paying enough attention to its fandom, creating controversy in the community.
Mark Rubin has talked about the whole situation on Twitter and has let the public know about the challenges this team is currently facing. On Twitter, a user said the game feels rushed due to many bugs.
Rubin’s response made sense for the most part, but the last statement quickly became controversial.
If you like what we are trying to do, stick around. But if the game isn’t for you, that’s ok. You can move on.
-Mark Rubin
Rubin explains that XDefiant hasn’t been on the market for two decades, so the team is still coming to terms with many elements. He also explained that the Snowdrop Engine isn’t the best fit for a first-person shooter since it has been used in MMO-like games in the past.
The producer compared XDefiant to Call of Duty and Apex Legends, claiming that they were built on engines designed for first-person shooters. Still, this doesn’t justify the team being unable to deal with the bugs.
Even Nintendo recently emphasized the importance of launching games in a polished state.
It is also important to note that last year’s Avatar: Frontiers of Pandora ran on the same engine despite being a first-person shooter. It did not suffer from similar issues, so it’s quite shocking to see the producer telling upset players to move on simply.
Nonetheless, asking fans fed up with these bugs to move on isn’t a solution. The team’s frustration over this situation is understandable, but Rubin’s approach was not the best here.
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