- Bright Memory: Infinite is a fun indie game that you can finish in one sitting.
- It’s a visual masterpiece, blending advanced tech with ancient Chinese themes. It’s like playing a blockbuster action movie.
- It may have its flaws, but the potential is there for something truly amazing in the future.
I know I’m a little late to the party, but I have to say Bright Memory: Infinite blew my mind. After playing the original Bright Memory, which I found through Steam Recommendations, I had high hopes for the next installment.
Honestly, when it comes to first-person shooters, the industry is saturated with titles that often feel more like recycled content than creative experiences. Call of Duty: Modern Warfare 3 is a prime example of that. However, Bright Memory: Infinite offers a refreshing detour from the norm.
Created by a solo developer, this game offers an exciting journey. After playing this high-octane adventure for hours, I can say that Bright Memory: Infinite is an enjoyable ride, though with a few minor caveats.
Why it matters: Many indie titles deserve more exposure, and Bright Memory: Infinite is one of them, though it’s not without flaws.
A Visual Feast For The Eyes
Bright Memory: Infinite blew my mind with its fascinating visuals. As soon as I started playing, I was treated to stunning landscapes, detailed characters, and amazing special effects.
I was also able to run the game smoothly at over 60 frames per second with ray-tracing. The game boasts graphics that blend advanced technology with mythical themes. Its art style blends elements of rural China with futuristic sci-fi, creating a unique world.
The attention to detail in the environments, along with the smooth animations, makes every moment feel like a scene from a blockbuster action movie. The combat sequences are just as impressive, featuring smooth sequences and dynamic effects.
Whether I was unleashing gunfire from high-tech weapons or pulling off dodges, the action was always visually captivating and thrilling.
Fast-Paced Gameplay With Fun Combat
A distinct feature of the game is its highly responsive movement system. I could slide, dodge, and leap around the battlefield effortlessly, making the combat fast-paced and exciting.
Using psychokinetic attacks added to the thrill as enemies were spectacularly blown apart. This level of control made each encounter challenging yet extremely satisfying. The gameplay also offers a decent level of depth.
Its mix of gunplay and melee combat is thrilling. I could easily switch between shooting enemies and cutting them down with a sword, adding a dynamic element to the combat.
The sword is more than a secondary weapon; it can deflect bullets, juggle enemies in the air, and perform powerful finishing moves, similar to Devil May Cry. This mix of combat styles kept the gameplay fresh and fun, and it encouraged me to try different attack combinations for each encounter.
The boss fights, in particular, were a little challenging but worthwhile.
The Only Problem? It Ends Too Soon
Bright Memory: Infinite has its flaws despite its strengths. The game is very short – it took me about 2 hours to finish the main story and an extra 4 hours for 100% completion.
This short length can be both good and bad. It’s good because the action stays exciting and never gets old. It’s bad because I am left wanting more of it. The story is also a bit disjointed.
The narrative follows Shelia, a skilled agent investigating a mysterious threat to the world. Though the premise is intriguing, the story feels rushed and underdeveloped, leaving many plot points unexplained and characters lacking depth.
The game’s short length makes this worse, ending just as the story gets interesting. It feels more like a series of action scenes rather than a complete narrative journey. I don’t think there’s much replay value here, either.
Final Thoughts
Despite its shortcomings in the story department, Bright Memory: Infinite is an undeniably impressive achievement, especially considering it was made by a solo developer.
There have been no new announcements regarding the release of a new Bright Memory entry for now. However, the studio announced that they are working on a larger-scale project based on Unreal Engine 5, so I’ll keep my eye on it.
I can only hope FYQD Studio keeps building on this, maybe giving us a bigger sequel that fixes this installment’s issues. Till then, if you’re looking for a short but sweet adrenaline rush, Bright Memory: Infinite is worth checking out.
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