- The Stellar Blade director has shared that Shift Up will continue making single-player games.
- He believes definite endings are important for games.
- The director also states that variety is paramount to gaming.
The team behind Stellar Blade has everyone’s attention. Whether it be for EVE’s character design or the game’s strong pre-order performance, Shift Up has been all over social media lately.
The team is not letting the opportunity go to waste, sharing their thoughts on various parts of the industry. According to the director, Shift Up will dedicate itself to single-player games in the future.
Why it matters: The studio is heading in the opposite direction compared to most of the industry. Where publishers like Warner Bros and EA are investing in live service, the team wants to create more polished single-player console games.
In a recent interview with Ruliweb, director Kim Hyung Tae outlined Shift Up’s approach to the industry. He states this industry needs more variety, so single-player games are crucial to survival.
The director shared a similar statement before, but the latest interview highlights his commitment to the genre. He states that Shift Up intends to create games that offer a definitive conclusion.
Shift Up will continue to take on the challenge of single-player games.
-Stellar Blade Director
Much like stories in other mediums, a conclusion is important for gaming narratives. However, the general trend today is pushing publishers toward creating experiences that can be expanded over and over through additional content.
This can often harm the vision, with results ending up like Rocksteady’s live service Suicide Squad.
Interestingly, the developer has already started hiring for its next project. Shift Up has also confirmed that a sequel to Stellar Blade could be possible if there is enough demand after the first game.
Stellar Blade slashes its way to PS5 later this month. The game has recently received a lot of praise for its demo, but the major discussion around the title remains shrouded in controversy due to EVE’s design.
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